World of Tanks 2.0. Customization Hangar

I’m glad to share my work as a Level Artist on the World of Tanks 2.0 Customization Hangar.

I was responsible for scene blockout, set dressing, decal layout, and lighting, working closely with the concept art and iterating based on feedback from my Lead and Art Owner.

A key focus was lighting the tank to ensure clear readability while maintaining the dark, industrial hangar atmosphere. Careful adjustments of intensity, reflections, and color helped integrate the tank naturally into the scene and preserve its visual prominence.

The hangar was developed as a standalone workshop space for tank maintenance and customization, evolving from earlier Base Hangar concepts. It also served as a foundation for interactive elements, enhancing functionality and player experience.

Special thanks to my teammates and leads for their guidance and collaboration:

Concept Artist — Alexander Pavlov https://www.artstation.com/identikit

Level Art Lead — Vladislav Lisnevskiy https://www.artstation.com/aidis

Art Owner — Maria Zinchenko https://www.artstation.com/mariazinchenko

VFX Artist — Anna Zubkova

3D Environment Art Lead — Iaan Kisliuk https://www.artstation.com/silmun

3D Environment Art Supervisor — Igor Mikiyanets https://www.artstation.com/igormikiyanets

Art Directors — Egor Blintsov https://www.artstation.com/asylumcat
and Vitaliy Lashkov

And special thanks to the 3D Environment Team for creating these amazing assets.