Let me introduce to you my project, where I tried to improve my trim atlases approach in modeling environment props/vehicles. Also I learned more about Blueprints and Constriction script in Unreal Engine. My goal was to achieve desire texel density in whole big object and to add ability to change colors and dirtiness of asset. BesideBleuprints I first time tried Unreal 5 (EA) Lumen and it is fantastic and simple. It was fun to learn new stuff and improve my skills.
Want to say thank you for tutorials to Hamish Ames (https://hamishames.artstation.com/), I learn a lot from it.